Jan 31

MySpace to launch developer platform next week

MySpace will launch its application development platform next week.

Juan Carlos Perez
PC World
Wednesday, January 30, 2008; 10:19 AM

MySpace Wednesday will begin letting programmers pre-register for its developer platformprogram, which will open for business next week.

Interested developers will be able to sign up on the site to receive information about the MySpace Developer Platform, announced in October. Then next Tuesday, the developer site will become fully operational and feature documentation and API tools to build and test applications for MySpace, the world’s most popular social networking service.

Although over the years MySpace has allowed, on a case-by-case basis, some external developers to put their widgets on the social networking site, the upcoming program potentially opens the door to any coder by providing open APIs and makes it possible for developers to generate revenue from those applications.

“This gives developers deeper access to our community through APIs so they’ll be able to build richer applications and also gives them an opportunity to build their business directly on MySpace. It’s a natural step in the evolution of how we’ve worked with third party developers,” said Amit Kapur, who has just been appointed chief operating officer after being in charge of business development for several years.

In October, the move was widely seen as a competitive response to rival Facebook’s successful opening of its platform to outside developers in May, which has resulted in the creation of about 14,000 applications and widgets for that social networking site.

Other social networking companies have also followed suit and decided to let external developers create applications for their sites. Moreover, in November, Google launched its OpenSocial initiative to promote industry-wide adoption of common APIs for social applications, so that developers can more easily port their applications to different sites. MySpace, along with others, has indicated it supports OpenSocial.

As it gears up for the launch of the application development platform, MySpace has taken special care to put safeguards in place to prevent security and privacy breaches from third-party applications, Kapur said.

“A key interest we have as we launch this platform is to protect the user experience against things like application spam and security holes, so that’ll be a major part of our launch. We’re extremely committed to safety and security,” he said.

Facebook has been dealing with this problem, as some over-eager developers have built self-promotion features into their applications to spur their adoption. Since its platform launch, Facebook has tweaked its tools and APIs several times to address the problem of applications that annoy users with intrusive displays and unsolicited messages, and seems to have the issue well under control now.

Jan 30

sXe Injected

Introduction
sXe Injected is an Anti-Cheat system of the type client/server. It avoids that any program destined to carry out traps be loaded on the Game. This software was designed exclusively to work with Half Life 1 engines (Counter strike 1.5, Counter Strike 1.6, Day of Defeat, Natural Selection, Team Fortress Classic, etc). It blocks cheats like wallhack, speedhack, alias, hooks, etc.
Use
To be able to play in a server with sXe Injected, the client should install and execute it before the Counter-Strike.
Compatibility
sXe Injected runs on the following operating systems: Windows 2000, Windows XP and Windows Vista. sXe Injected is not compatible with the Cheating-Death, VAC or VAC2. Currently, sXe Injected is not compatible with operating systems of 64bits.
Operation
sXe injected works on Half Life 1. sXe Injected is installed among the game engine and the mod, impeding that any cheat access to game data. sXe Injected doesn’t have spam, doesn’t generate lag, doesn’t need to reconfigure the firewall or router (if Counter strike works in your network, sXe Injected will work without problems).
Minimum requirements
In any pc where Counter-Strike runs.

 

sXe Injected is one of the most popular anti-cheat systems, especially on low
budget servers.
There are two main problems concerning it:
- it has some serious issues that result in BSOD (Blue Screen Of Death) or
sometimes with error messages concerning the memory, like "Error –
Instruction at ’some memory address’ has a reference in memory at ’some
other/same memory address’. Memory could not be ‘read’ "
.
- last, but not least, it doesn’t provide anti-cheat protection (which should be
the main objective of anti-cheat systems).

Main problem is caused by the low budget servers, that update their sXe
Injected as soon as new version comes out.
This includes the latest versions (which are usually unstable), I would call
them BETA, but developer of the sXe (for some unknown reason) doesn’t.
Consequence – Counter-Strike gamers suffer from serious crashes.

How to avoid crashes:
- after you exit Counter-Strike always close sXe.
- sometimes check if sXe is still in memory by looking at Task Manager ->
Processes tab, and "kill" it with End Process.
- avoid running sXe if it’s already on.
- avoid using CTRL+ESC or ALT+TAB to switch from the game to other
program/desktop, and going back to Counter-Strike.

So my question is: "Why do server use sXe cause it doesn’t provide
(almost) any protection at all?"

 

Jan 29
01. Hellhounds On My Trail
02. Blooddrunk
03. LoBodomy
04. One Day You Will Cry
05. Smile Pretty For The Devil
06. Tie My Rope
07. Done With Everything
Die For Nothing
08. Banned From Heaven
09. Roadkill Morning

Release dates:
09.04.2008 Finland & Japan
11.04.2008 Germany
14.04.2008 Europe
15.04.2008 USA

Click here if you want to listen a full length online stream(on official COB MySpace page) of the brand new Children Of Bodom song “Banned From Heaven”.

 

Jan 22

Blogging will start very soon!!!
;)